

Teleporting is always two-way: when a connection is activated, both ends will exchange all players, NPCs, and enemies that are at least partially occupying any square of the 3×3-tile rectangle. See the gallery below for example images. For instance, players using a Teleporter two tiles above its surface will arrive two tiles above the surface of the destination Teleporter. Entities retain their location relative to the Teleporter within the 3×3 area when teleporting. Similarly, placing an actuated, flattened (hammered to half-height) Teleporter on platforms and standing one tile below the platforms will also transport the player. A character standing a maximum of three tile heights above the Teleporter can still be transported, and burying a Teleporter two tiles deep can still transport players walking on the surface. When the trigger is activated, all players, all NPCs, and most enemies touching the 3×3-tile area above it are instantly transported to the other Teleporter.


The two Teleporters to be transported between must be placed on a surface of solid blocks or platforms and connected by Wire, along with a trigger mechanism, such as a Switch or Pressure Plate. 3 Algorithms determining destination Teleporter.
